Coding Experience
These are projects that I have worked on pertaining to coding and software development, as well as jobs I have worked on.
Benchmark Labs Software Developer
At Benchmark Labs, I designed, maintained & engineered a sensor-based machine that tests the quality of petroleum and chemicals that reduce wax. I also developed applications in Python to automate the data capture & calculation of petroleum chemicals by generating graphic data visualization reports for the company clients.
To ensure accurate results, I collaborated closely with other programmers & chemical engineers.
June 2022 – August 2022
PINTOS Development
For this project, I expanded a toy OS to include priority scheduling, argument passing on the stack, system calls for user programs, virtual memory, and converted the existing single-thread file system into an multilevel indexed file system.
I collaborated closely with three other individuals to ensure that the OS was functioning efficiently and passing a varied array of test cases.
August 2022 - December 2022
Huffman Encoder Project
I independently developed a program that compresses and decompresses files without losing data in the process. For this project, I had to make a Huffman tree that had nodes of reoccuring bytes that were ordered by frequency. The project required knowledge of trees and compression of data.
November 2021 – December 2021
FIREFLY Unity Game Development
September 2020 – April 2021
For 'Firefly', I lead development of 3D open-world game where the player is a firefly. To create the game, I implemented 3D physics engine, ray-tracing mechanics, lighting system, and third-person player controls. For enemy characters in the game, I used an AI NavMesh system onto map to to scale difficulty in player life cycle as the enemies' behaviors would grow more aggressive throughout the game. I also designed characters for 3D modeling and animation as well as the UI and screens.
"To Save A Soul" - Create With Code
Game Jam
October 2020
For the Create with Code Jam, I cooperated with international programmers and game developers to create a top-down isometric game in three days about Greek myths. I coded enemy ray-tracing detection and player controls in C#. I also illustrated player and enemy animations, tile sets, background assets, and screens.
The game was featured by Unity and can be found to play here.